What I'm missing are more scenes throughout the game where Fury slowly starts to think about her role as a Horseman and what that means after the apocalypse has already happened. To make her truly good-natured, she'd need someone to give her a push after realizing her faults, which does happen at the end, but I don't think it's enough. But that should only take her to a "neutral" position. The Sins only show her what happens to someone who indulges in sin completely, which naturally causes Fury to reassess her beliefs. Show, don't tell, you know?įury's interactions with the Sins are the catalyst for her arc from an uncaring angry lass into someone with empathy, but I think the game is missing some interactions with other characters to further explain her growth. It's never a good sign when a story literally says that a character has changed and I immediately question it. Not only that, but Fury's supposed arc is poorly handled.
Where things differ is that War's motivation to prove his innocence tied into the major plot well, while Fury's initial lust for glory doesn't really amount to much, aside from a parallel to the final boss, which the game doesn't even utilize to its fullest. You play as a Horseman exploring the same general area a few decades earlier (even running through new side areas of DS1 dungeons), joined by a snide Watcher as you hunt down the big monsters keeping you from just walking up to the final confrontation and on the way you learn about the series-wide story. The framework of the two games are so similar that you could almost argue that Darksiders 3 is meant to replace Darksiders 1 entirely. Much like another DS3 I know, Darksiders 3 is a retread of the first game in both setting and story, only to lesser effect. And just like her brother War, Fury is accompanied by a Watcher to keep tabs on her during the journey.
In return, she is promised to become the leader of the Four Horsemen. Following the apocalyptic prologue of the first game, the Horseman Fury is sent by the Charred Council to the ruined Earth to hunt down the escaped Seven Deadly Sins before they can ruin it further.
Very poorly designed puzzle and it's solution makes zero sense honestly.Darksiders 3 is an action-adventure game developed by Gunfire Games and published by THQ Nordic for PC, PS4 and Xbox One in 2018. If you are freezing the block along with the ground, then yeah maybe it makes a little bit of sense. There is absolutely no way why that block shouldn't get sucked up imao. And third you are just using that stasis crossblade on just the block which means you are just freezing the block. Also I think even you do freeze a block it still moves if you use a charged force hollow attack. And second the game never tells you that freezing a purple does anything at all in the game. One because when you are in stasis hollow you get sucked up by the tornado's wind and it is an instant kill. There is a section where you have use the force hollow to push a block over a switch ( which opens a gate ) then use the charged stasis crossblade on the block so that it doesn't get sucked up by the tornado. And in the tunnels you just use the Force Hollow to avoid getting instantly killed by the tornado.īut the tornado level in my opinion does contain one of the worst and most illogical puzzles in the entire game.
First time I played this game I didn't even know you could sprint till the tornado section lol.
You just wait for it go as far away from you as it can, then you just run for the nearest underground tunnel. Yeah if you sprint it becomes very easy to avoid the tornado in the open field.